O.K., we hit the WALL.
As of right now, three weeks left to finish our project, we have not had a proper QA session with our game, because things keep breaking. We all worked for hours, trying to get everything ready for QA yesterday, but the programmers had to tell the rest of us that they couldn’t do anything. Our game was just not going to be ready for QA.
So, one of our teammates went on Discord, and told everyone on the team to get to CCM 444. There, as the second production manager, he made it crystal clear that he didn’t even think our game would be ready by the deadline, much less for the next QA session. We all talked, those of us that were there, at least, and we realized that from the start, communication has been fundamentally broken on our team. So it wasn’t just me who felt this way, it was everyone.
I said that the segmented discord channels, dedicated to one specific major, probably played a major role in our failure to communicate properly up to that point, as subconsciously, we all probably didn’t think to go to those channels, because they “were made for another major”.
A few people agreed, but there was no time to dwell on the idea. A few people then shot out of their chairs and said “O.K., enough talking about what we did wrong before, lets get to the labs NOW, and work together NOW.” We all agreed, and for the next 2 and a half hours, we all did work regardless of what major it would fall under.
This turn of events has probably strengthened our team bond, but at a personal cost. I probably won’t get my systems project done on time now, as I desperately needed those hours to get help from friends, who could only help me during those hours, but that’s besides the point. Ultimately, for Production II at least, I think we have a shot of moving forward in strong strides, now.
I’ll come back at some point to let you know if I finished my Systems project on time.