4/23/19

It’s been a while since I’ve posted here. I have less than a week until finals when I’m writing this.

My Duck Game group is doing well. We had a really bumpy ride to get where we are. I think half the team wanted to just completely throw in the towel twice over these last two weeks. I did my best to keep moral up.

I’ve been in this position before. Everything seems hopeless, you think you will never get your game done with the time you have left, but then you put your nose to the grindstone, and you get it all done, and prove yourself wrong. I knew this was going to happen with my team. You wouldn’t guess it from talking to me, but I’m an optimist, and I try to make sure everyone else feels a bit of optimism.

Up until a few days ago, key features of our game design weren’t even fully implemented. Kind of bad when your game is due in less than a week and a half. But the artists, programmers, and designers, all came together, and worked on everything together.

We got 6 out of 10 levels ready for QA on Monday, and I hosted our game at QA, once again. Our game has never been more well received at QA than this last QA, and we’re going again tomorrow night.

And with the work me and the rest of the team are going to be doing today, and up until QA tomorrow, I think we may have a fully finished project ready for QA.